Desert Marshal
Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well.
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Information
Advances from: | Desert Captain |
Advances to: | |
Ƿeorþ: | 80 |
HP: | 62 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | dæglic |
ID | Desert Marshal |
Abilities: | ladscipe |
Attacks (damage - count)
sƿeord neahfeoht | 11 - 4 ecg | ||
boga feorfeoht | 7 - 3 stice |
Resistances
ecg | 0% | stice | 0% | |||
---|---|---|---|---|---|---|
dynt | 0% | fyr | 0% | |||
ceald | 0% | runlic | -10% |
Land
Movement Cost | |||
---|---|---|---|
Land | Defense | ||
Beorgas | 3 | 60% | |
Burg | 1 | 60% | |
Coastal Reef | 2 | 30% | |
Deop Ƿæter | - | 0% | |
Fild | 1 | 40% | |
Gefroren | 3 | 30% | |
Hyllas | 2 | 50% | |
Sand | 1 | 60% | |
Sceald Ƿæter | 3 | 20% | |
Scræf | 2 | 30% | |
Swamp | 2 | 30% | |
Sƿammgraf | 2 | 50% | |
Unwalkable | - | 0% | |
Þorp | 1 | 60% | |
Ƿeald | 2 | 50% |